Eye Shapes
Eye tracking blend shapes are for non-eye parts of the face. Eyeball rotations should be weighted on a bone transforms to be animated. SRanipal eye tracking can control 18 blendShapes as follows:
Eye_Left_squeeze | Description |
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The blendShape close eye tightly when Eye_Left_Blink value is 100. |
Eye_Right_squeeze | Description |
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The blendShape close eye tightly when Eye_Right_Blink value is 100. |
Eye_Left_Blink | Description |
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This blendShape influences blinking of the left eye, closing it further with a higher value. |
Eye_Left_Right | Description |
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This blendShape influences the muscles around the left eye, moving these muscles further rightward with a higher value. |
Eye_Left_Left | Description |
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This blendShape influences the muscles around the left eye, moving these muscles further leftward with a higher value. |
Eye_Left_Up | Description |
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This blendShape influences the muscles around the left eye, moving these muscles further upward with a higher value. |
Eye_Left_Down | Description |
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This blendShape influences the muscles around the left eye, moving these muscles further downward with a higher value. |
Eye_Right_Blink | Description |
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This blendShape influences blinking of the right eye, closing it further with a higher value. |
Eye_Right_Right | Description |
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This blendShape influences the muscles around the right eye, moving these muscles further rightward with a higher value. |
Eye_Right_Left | Description |
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This blendShape influences the muscles around the right eye, moving these muscles further leftward with a higher value. |
Eye_Right_Up | Description |
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This blendShape influences the muscles around the right eye, moving these muscles further upward with a higher value. |
Eye_Right_Down | Description |
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This blendShape influences the muscles around the right eye, moving these muscles further downward with a higher value. |
Eye_Left_Wide | Description |
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This blendShape will open avatar’s right eye wide, it should be done when Eye_Blink_Right = 0. |
Eye_Right_Wide | Description |
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This blendShape will open avatar’s left eye wide, it should be done when Eye_Blink_Left = 0. |
Eye_Left_Dilation | Description |
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This blendShape will change left pupil to larger state |
Eye_Left_Constrict | Description |
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This blendShape will change left pupil to smaller state |
Eye_Right_Dilation | Description |
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This blendShape will change right pupil to larger state |
Eye_Right_Constrict | Description |
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This blendShape will change right pupil to smaller state |